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Re: XCode 4 System Requirement
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Re: XCode 4 System Requirement


  • Subject: Re: XCode 4 System Requirement
  • From: Tom Seddon <email@hidden>
  • Date: Thu, 26 May 2011 01:28:08 +0100

On 24 May 2011, at 21:01, Yose Widjaja wrote:

> This mac mini only barely managed to run xcode 3 and compile things, and it's not exactly the fastest machine around. But then I installed xcode 4 upon hearing that the new instruments are very useful for opengl optimization (which I was working on), and now XCode 4 is running extremely slowly.

You don't have to use the Xcode 4 IDE to take advantage of Xcode 4 Instruments!

You can install Xcode 4 side by side with Xcode 3. When installing, opt to install it to a folder different from your Xcode 3 installation, and untick all optional components.

You can then use Xcode 3 for your IDE-type tasks (editing, building, debugging, etc.), and you can run the Xcode 4 Instruments by hand from the Finder.

This is what I do, and it works well. Xcode 4 Instruments has no problem with binaries built with Xcode 3, and has provided me with some handy OpenGL ES tips.

--Tom


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References: 
 >XCode 4 System Requirement (From: Yose Widjaja <email@hidden>)

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