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Re: Build Universal 32/64 bit with XCode 3.2.6->no 64 bit
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Re: Build Universal 32/64 bit with XCode 3.2.6->no 64 bit


  • Subject: Re: Build Universal 32/64 bit with XCode 3.2.6->no 64 bit
  • From: Loren Ryter <email@hidden>
  • Date: Thu, 22 Sep 2011 15:01:05 -0400
  • Thread-topic: Build Universal 32/64 bit with XCode 3.2.6->no 64 bit

That's what I thought, too. Originally when I did this I got a number of
build errors related to needing 10.5 to run certain libraries.

So I modified the settings as follows:

Architectures: x86_64 i386 ppc
Valid Architectures:  i386 ppc ppc7400 ppc970
Mac OS X 10.5:  X86_64 i386 ppc64

Note that I removed x86_64 from the first part of "Valid Architectures"
while adding it to "Architectures".

Now it builds without error.  It runs on all necessary platforms from
PPC/Tiger thru Intel/Lion.

HOWEVER, it still doesn't run in 64 bit mode on Lion.

Since the deployment target is 10.4, I assumed that the first line of
"Valid Architectures" applies to 10.4, while the second line, that says
10.5, would apply to 10.5 and up.  Is this correct?

What am I still doing wrong here?

Thanks.

-----Original Message-----
From: "Mills, Steve" <email@hidden>
Date: Wed, 21 Sep 2011 08:54:16 -0500
To: Xcode <email@hidden>
Subject: Re: Build Universal 32/64 bit with XCode 3.2.6->no 64 bit

>On Sep 21, 2011, at 08:46:35, Loren Ryter wrote:
>
>> Can someone please tell me precisely what the correct build settings
>> should be?
>>
>> This is what I have:
>>
>> Architectures: i386 ppc
>> Base SDK: Current Mac OS  (** now on SL)
>> Valid Architectures: x86_64 i386 ppc ppc7400 ppc970
>> 	Mac OS X 10.5:  x86_64 i386 ppc64
>
>
>Looks to me like you need to simply add x86_64 to the Architectures
>setting if you want to also build 64-bit Intel.
>
>--
>Steve Mills
>office: 952-818-3871
>home: 952-401-6255
>cell: 612-803-6157
>
> _______________________________________________
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