Re: Build Universal 32/64 bit with XCode 3.2.6->no 64 bit
Re: Build Universal 32/64 bit with XCode 3.2.6->no 64 bit
- Subject: Re: Build Universal 32/64 bit with XCode 3.2.6->no 64 bit
- From: Loren Ryter <email@hidden>
- Date: Thu, 22 Sep 2011 15:01:05 -0400
- Thread-topic: Build Universal 32/64 bit with XCode 3.2.6->no 64 bit
That's what I thought, too. Originally when I did this I got a number of
build errors related to needing 10.5 to run certain libraries.
So I modified the settings as follows:
Architectures: x86_64 i386 ppc
Valid Architectures: i386 ppc ppc7400 ppc970
Mac OS X 10.5: X86_64 i386 ppc64
Note that I removed x86_64 from the first part of "Valid Architectures"
while adding it to "Architectures".
Now it builds without error. It runs on all necessary platforms from
PPC/Tiger thru Intel/Lion.
HOWEVER, it still doesn't run in 64 bit mode on Lion.
Since the deployment target is 10.4, I assumed that the first line of
"Valid Architectures" applies to 10.4, while the second line, that says
10.5, would apply to 10.5 and up. Is this correct?
What am I still doing wrong here?
Thanks.
-----Original Message-----
From: "Mills, Steve" <email@hidden>
Date: Wed, 21 Sep 2011 08:54:16 -0500
To: Xcode <email@hidden>
Subject: Re: Build Universal 32/64 bit with XCode 3.2.6->no 64 bit
>On Sep 21, 2011, at 08:46:35, Loren Ryter wrote:
>
>> Can someone please tell me precisely what the correct build settings
>> should be?
>>
>> This is what I have:
>>
>> Architectures: i386 ppc
>> Base SDK: Current Mac OS (** now on SL)
>> Valid Architectures: x86_64 i386 ppc ppc7400 ppc970
>> Mac OS X 10.5: x86_64 i386 ppc64
>
>
>Looks to me like you need to simply add x86_64 to the Architectures
>setting if you want to also build 64-bit Intel.
>
>--
>Steve Mills
>office: 952-818-3871
>home: 952-401-6255
>cell: 612-803-6157
>
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