Re: Xcode 4.3.1 memory usage
Re: Xcode 4.3.1 memory usage
- Subject: Re: Xcode 4.3.1 memory usage
- From: Alex Zavatone <email@hidden>
- Date: Tue, 13 Mar 2012 17:14:59 -0400
I'm betting it's _javascript_ and Flash. Please note that this is not under Lion, but Snow Leopard.
Right now, I've got iTunes, Safari and Xcode 4.2 open + a few other small apps.
In the past 2 hours, memory usage has gone from 6 GB used to 6.73 GB free. Xcode 4.2 doesn't have any projects open and it's using 1.31 GB of virtual, Safari Content is at 1.47 (22 windows open) and Safari itself 500 MB.
It will creep up, but I'm sure we all don't have time to figure this one out.
I still have a 400 dollar paperweight I have to get restored to iOS 5.0.1 before I can get back to business.
On Mar 13, 2012, at 5:02 PM, Crispin Bennett wrote: On 14/03/2012, at 5:29 AM, Alex Zavatone wrote: Nope. Just iOS apps. Nothing terribly demanding.
Safari's a large part of the bloat though. The new Safari's total garbage with the app bogging down and deciding it needs to reload every page, often at times when I am not connected to the network and then I lose the content of the pages I had up.
YouTube movies seem to load into memory and never get released. Even when all the pages are closed. Some data structures are definitely getting stuck in memory. I've been forced to load as many Flash movies in an External QuickTime 7 Player and that's been helpful.
I don't find this. Might it be Flash itself rather than Safari causing the problems? (I expunged the Flash plugin long ago).
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