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Re: Xcode 4.3.1 memory usage
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Re: Xcode 4.3.1 memory usage


  • Subject: Re: Xcode 4.3.1 memory usage
  • From: Brad Oliver <email@hidden>
  • Date: Tue, 13 Mar 2012 14:08:46 -0700

On Mar 13, 2012, at 12:19 PM, Jens Alfke wrote:

> Are you building large C++ projects by any chance? It’s been my experience that large C++ builds have always created tremendous memory usage, both by the compiler processes, the linker and Xcode itself. For instance building Chrome takes at least 16GB of RAM if you don’t want to be bogged down in VM thrash.


I am building a large C++ project, yes. Someone else mentioned offline that lldb may be complicit, so I'm going to switch back to gdb for a bit and see if that keeps Xcode's creeping memory usage down.

As described in my original, I see the thrashing when 8 Clang instances fire up, each consuming 1 to 2 GB each *and* Xcode is also taking up some 7+ GB.

All is fine at the start of my workday when Xcode's usage is in the 1-2 GB range.

--
Brad Oliver
email@hidden


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References: 
 >Xcode 4.3.1 memory usage (From: Brad Oliver <email@hidden>)
 >Re: Xcode 4.3.1 memory usage (From: Alex Zavatone <email@hidden>)
 >Re: Xcode 4.3.1 memory usage (From: Jens Alfke <email@hidden>)

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