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Re: Is 4.5 required to build to an iOS 6 device?
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Re: Is 4.5 required to build to an iOS 6 device?


  • Subject: Re: Is 4.5 required to build to an iOS 6 device?
  • From: email@hidden
  • Date: Wed, 26 Sep 2012 16:10:34 -0400

On Sep 26, 2012, at 3:26 PM, Fritz Anderson <email@hidden> wrote:

> On 26 Sep 2012, at 1:40 PM, Alex Zavatone <email@hidden> wrote:
>
>> Or will 4.4.1 work as well?
>>
>> I looked around developer.apple.com/iOS and didn't find an answer.
>>
>> Thanks much.
>
> The 4.x release that accompanies each OS is required to develop for that OS. The iOS 6 SDK needs 4.5.
>
> Maybe somebody, somewhere has wrenched the iOS 6 SDK into 4.4, but I wouldn't do that for any project that could cost somebody money.
>
> 	— F
>
> --
> Fritz Anderson -- Xcode 4 Unleashed: 4.5 supplement in the works -- <http://x4u.manoverboard.org/>


Related question:

An app compiled with the iOS 5 SDK using Xcode 4.4.1 will likely run ok on an iOS 6 device (as is the case for apps that haven't been updated yet). What I'm wondering is going forward can I still compile my app using Xcode 4.4.1 with the iOS 5 SDK and submit it to the app store. I want one of my apps to continue to run on the iPhone 3G (armv6) so I'm trying to figure out if I can just keep Xcode 4.4.1 and use it for that while using the Xcode 4.5 for my other app that is iOS 5 and higher. Or do I have to somehow use lipo to add the armv6 binary from Xcode 4.4.1 to the .app created with Xcode 4.5 and then somehow make certain it's still signed correctly.

Does anyone know or have explicit steps for using lipo and getting it signed correctly?

Thanks,
Dave


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  • Follow-Ups:
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References: 
 >Is 4.5 required to build to an iOS 6 device? (From: Alex Zavatone <email@hidden>)
 >Re: Is 4.5 required to build to an iOS 6 device? (From: Fritz Anderson <email@hidden>)

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