Re: How to build a project with 32-bit and 64-bit run destinations except for one 32-bit only target
Re: How to build a project with 32-bit and 64-bit run destinations except for one 32-bit only target
- Subject: Re: How to build a project with 32-bit and 64-bit run destinations except for one 32-bit only target
- From: Nick Zitzmann <email@hidden>
- Date: Tue, 20 Aug 2013 13:38:56 -0600
On Aug 20, 2013, at 12:42 PM, João Varela <email@hidden> wrote:
> 1) How do I build my 64-bit run destination for all the helpers and the main app (each one a different target) except for this 32-bit-only background process, which the main app and one helper app (either 32-bit or 64-bit) depend upon?
If they're in the same project, then you set the project default to make Release configuration builds for both architectures, and change the helper app target to make both Debug and Release configuration builds for 32-bit only.
> 2) How do I build a release product containing both architectures? Does that Xcode 4.6.3 do that automatically or do I to resort to lipo as in the old days? But if you do that, how do you code sign the product?
When you want to publish your app, have Xcode build the application for archiving (main menu -> Product -> Build For -> Archiving). The app for publishing will be placed in ~/Library/Developer/Xcode/DerivedData/[project name and salt here]/Build/Products/Release.
If your app is to be published in the App Store, then use the "Archive" command in the Build menu instead.
Nick Zitzmann
<http://www.chronosnet.com/>
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