Re: Stepping over
Re: Stepping over
- Subject: Re: Stepping over
- From: Rick Mann <email@hidden>
- Date: Mon, 28 Jan 2013 03:03:32 -0800
4.6 DP 4 does not appear to be any better (it still stops in inline calls, an in annoying lines like "#endif"), and might be worse (the very first breakpoint I set, it stopped two lines later).
--
Rick
On Jan 27, 2013, at 22:31 , Joar Wingfors <email@hidden> wrote:
> Interesting. Which compiler? If / when you have access to developer previews of newer versions of Xcode, it would also be great if you could update your bug report with information about whether or not they happen to address this issue.
>
> Joar
>
> On 27 jan 2013, at 19:34, Rick Mann <email@hidden> wrote:
>
>> 4.5.2, LLDB
>>
>> On Jan 27, 2013, at 19:15 , Joar Wingfors <email@hidden> wrote:
>>
>>> Which version of Xcode? GDB or LLDB?
>>>
>>> Joar
>>>
>>> On 27 jan 2013, at 16:39, Rick Mann <email@hidden> wrote:
>>>
>>>> I can't seem to get xcode to step over lines of source in the debugger. It always stops inside inline functions. For example, if I try to step over this line:
>>>>
>>>> [typeSig replaceOccurrencesOfString: @"." withString: @"" options: 0 range: NSMakeRange(0, typeSig.length)];
>>>>
>>>> It stops in the NSRange.h header:
>>>>
>>>> NS_INLINE NSRange NSMakeRange(NSUInteger loc, NSUInteger len) {
>>>> NSRange r;
>>>> r.location = loc; <-- stops here
>>>> r.length = len;
>>>> return r;
>>>> }
>>>>
>>>> There's a lot of STL in the code I'm working on, and so it stops ALL THE TIME in the headers. Stepping out doesn't do the right thing most of the time. It usually ends up stopped in the headers where the next line of my source invoked an STL method in-line.
>>>>
>>>> But as you can see, it happens for non-STL stuff, too.
>>>>
>>>>
>>>> --
>>>> Rick
>>>>
>>>>
>>>>
>>>>
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>>
>> --
>> Rick
>>
>>
>>
>>
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>
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--
Rick
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