Re: Adding a 3rd party C++ library to ObjectiveC project
Re: Adding a 3rd party C++ library to ObjectiveC project
- Subject: Re: Adding a 3rd party C++ library to ObjectiveC project
- From: Todd Heberlein <email@hidden>
- Date: Fri, 07 Jun 2013 12:29:19 -0700
On Jun 7, 2013, at 11:27 AM, Koen van der Drift <email@hidden> wrote:
> Hmm, I cheered too soon. The library (installed in /usr/local/lib) does not show up in that list. That directory is added to my Framework and Library Search Paths in the Build Settings. Can I just drag the library into my project instead from that location?
One other possible gotcha is whether it is a static or dynamic library. If it is a dynamic library you have to take some extra steps to embed the library into your app bundle. Otherwise, the app will build and run fine on your development machine, but then fail when you move it to another machine without the library installed.
On Jun 7, 2013, at 11:25 AM, Scott Ribe <email@hidden> wrote:
> FYI, the option to call default constructors of C++ objects embedded in Objective-C objects has been around since 10.3 ;-)
I'm clearly ready for the Coders Retirement Center :), so I'll defer to others on how to get that library into your project.
In an old man's voice: In my day sonny, I used to add the path to the "Build Settings" "Library Search Path" and add -llibname to "Other Linker Flags".
Todd
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