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Re: How are .hmap files built?
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Re: How are .hmap files built?


  • Subject: Re: How are .hmap files built?
  • From: Rick Mann <email@hidden>
  • Date: Thu, 23 May 2013 01:29:58 -0700

Oh, thank you! That's a lot more information than I've been able to find. I'll experiment with things and see if I can make a small test case demonstrating the behavior I'm seeing.

--
Rick

On May 22, 2013, at 21:14 , Joar Wingfors <email@hidden> wrote:

> Hi Rick,
>
> Not knowing exactly what it is that you're struggling with here I'll just mention that [a] there are build settings that allow you to control the behavior of header maps:
>
> 	<http://developer.apple.com/library/mac/documentation/DeveloperTools/Reference/XcodeBuildSettingRef/1-Build_Setting_Reference/build_setting_ref.html#//apple_ref/doc/uid/TP40003931-CH3-SW158>
>
> and also [b] that if they're simply not working out for you at all, I believe that you can turn them off using USE_HEADERMAP=NO.
>
> Joar
>
>
> On 21 maj 2013, at 20:12, Rick Mann <email@hidden> wrote:
>
>> How does Xcode build the .hmap files for a build? I'm trying to deal with some third-party libraries with lots of header files I don't need; I'd like to avoid putting in a search path for them, and just include the headers I actually need in my Xcode project.
>>
>> But with boost, which does a lot of including with a mix of quotes and angle brackets and paths (i.e. "boost/type_traits/detail/bool_trait_def.hpp"), it wasn't working without an overall search path.
>>
>>
>> --
>> Rick
>>
>>
>>
>>
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--
Rick




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References: 
 >How are .hmap files built? (From: Rick Mann <email@hidden>)
 >Re: How are .hmap files built? (From: Joar Wingfors <email@hidden>)

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