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Re: Why does Swift crash my CFBitVector ?
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Re: Why does Swift crash my CFBitVector ?


  • Subject: Re: Why does Swift crash my CFBitVector ?
  • From: "Gerriet M. Denkmann" <email@hidden>
  • Date: Sun, 06 Jul 2014 16:54:23 +0700

On 6 Jul 2014, at 16:47, Bavarious <email@hidden> wrote:

> On 6 Jul 2014, at 06:14, Gerriet M. Denkmann <email@hidden> wrote:
>> class CrashVector
>> {
>> 	let lengthInBits : CFIndex 	= 133 	//	must be > 128
>> 	let badIndex : CFIndex 		= 129	//	128 ≤ badIndex < lengthInBits
>>
>> 	func makeCrash()
>> 	{
>> 		let bitVector = CFBitVectorCreateMutable( kCFAllocatorDefault, lengthInBits )
>> 		let bitCount = CFBitVectorGetCount( bitVector )
>> 		println("got BitVector with \(bitCount) bits")	//	why does it say 0 instead of 133 ?
>>
>> 		println("makeCrash will set bit \(badIndex) in BitVector of size \(lengthInBits)")	//	why does this crash ?
>> 		CFBitVectorSetBitAtIndex( bitVector, badIndex, 1 )
>> 	}
>> }
>>
>> What am I doing wrong?
>
> You’re confusing capacity (the second argument to CFBitVectorCreateMutable(), which means the *maximum* number of values in that vector) with count (the *actual* number of values in the vector). The documentation for CFBitVectorCreateMutables() mentions that
>
> ‘The bit vector starts empty and can grow to this number of values [its capacity]’
>
> Since the bit vector starts empty, its count is 0.
>
> Note that CFBitVectorSetBitAtIndex() can only set values in indexes up to count - 1, which is why you’re getting a crash. Before setting that bit at badIndex, you need to make sure that the count is at least badIndex+1. You can do this by calling CFBitVectorSetCount() and, in your case, I suppose you want to set count to lengthInBits:
>
>    CFBitVectorSetCount(bitVector, lengthInBits)

This does indeed fix the problem.

Thanks for your help!

Gerriet.



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References: 
 >Why does Swift crash my CFBitVector ? (From: "Gerriet M. Denkmann" <email@hidden>)
 >Re: Why does Swift crash my CFBitVector ? (From: Bavarious <email@hidden>)

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