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Re: Why does Swift crash my CFBitVector ?
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Re: Why does Swift crash my CFBitVector ?


  • Subject: Re: Why does Swift crash my CFBitVector ?
  • From: "Clark S. Cox III" <email@hidden>
  • Date: Mon, 07 Jul 2014 10:06:04 -0700


On Jul 6, 2014, at 02:14, Gerriet M. Denkmann <email@hidden> wrote:

class CrashVector
{
let lengthInBits : CFIndex = 133 // must be > 128
let badIndex : CFIndex = 129 // 128 ≤ badIndex < lengthInBits

func makeCrash()
{
let bitVector = CFBitVectorCreateMutable( kCFAllocatorDefault, lengthInBits )
let bitCount = CFBitVectorGetCount( bitVector )
println("got BitVector with \(bitCount) bits") // why does it say 0 instead of 133 ?

Because you’ve just set the *capacity* to 133, not the actual size.

println("makeCrash will set bit \(badIndex) in BitVector of size \(lengthInBits)") // why does this crash ?
CFBitVectorSetBitAtIndex( bitVector, badIndex, 1 )

Why would you expect this to work? The documentation clearly states:
 "The index must be in the range 0…N-1, where N is the count of the vector.”

}
}

What am I doing wrong?

You’re trying to set a bit at a bad index.
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 >Why does Swift crash my CFBitVector ? (From: "Gerriet M. Denkmann" <email@hidden>)

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