Re: Any supported way to build a static lib with both ARM and x86 (simulator) binaries?
Re: Any supported way to build a static lib with both ARM and x86 (simulator) binaries?
- Subject: Re: Any supported way to build a static lib with both ARM and x86 (simulator) binaries?
- From: Jens Alfke <email@hidden>
- Date: Sat, 19 Jul 2014 13:07:19 -0700
On Jul 19, 2014, at 10:50 AM, Chris Hanson < email@hidden> wrote: Cross-platform binaries like this aren’t actually supported.
Whether or not they’re supported, they do work. What’s the issue with supporting them? You can have platform binaries in different directories derived from the platform name (macosx, iphoneos, iphonesimulator), and have developers add a $(PLATFORM_NAME) component to the Library Search Paths that point to your stuff: FRAMEWORK_SEARCH_PATHS = JensKit/$(PLATFORM_NAME) $(inherited)
This would make it harder for developers to add our framework to their projects, increasing the amount of support we have to do and probably losing us some potential users who give up before contacting us.
Frameworks are a really nice concept, and it seems pretty clear that it’s great to be able to give someone a framework as a single Finder icon that they can just drag into their Xcode project and build into their app, without having to mess with build settings. And it’s possible to create such frameworks for iOS, and they work … so I don’t understand why they’ve never been supported by Xcode.
—Jens |
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