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Re: Any supported way to build a static lib with both ARM and x86 (simulator) binaries?
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Re: Any supported way to build a static lib with both ARM and x86 (simulator) binaries?


  • Subject: Re: Any supported way to build a static lib with both ARM and x86 (simulator) binaries?
  • From: Jens Alfke <email@hidden>
  • Date: Sat, 19 Jul 2014 14:20:25 -0700


On Jul 19, 2014, at 1:25 PM, Chris Hanson <email@hidden> wrote:

You’re conflating “frameworks” with “fat binaries that support multiple platforms” above.

Not really. My main point is that Xcode doesn’t support frameworks for iOS. If putting device and simulator binaries into a single file isn’t supportable, then put them in separate files, maybe using $(PLATFORM_NAME) suffixes or subdirectories or something, e.g.
Foo.framework/
iphoneos/
Foo
iphonesimulator/
Foo
Headers
Foo.h

The current situation is simply a pain in the ass for anyone who needs to distribute libraries for iOS, but I’ve never heard anyone at Apple acknowledge that.

—Jens
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References: 
 >Any supported way to build a static lib with both ARM and x86 (simulator) binaries? (From: Jens Alfke <email@hidden>)
 >Re: Any supported way to build a static lib with both ARM and x86 (simulator) binaries? (From: Jens Alfke <email@hidden>)

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