Re: Xcode stalls, no UI, for first 5 minutes of first launch
Re: Xcode stalls, no UI, for first 5 minutes of first launch
- Subject: Re: Xcode stalls, no UI, for first 5 minutes of first launch
- From: Lee Ann Rucker <email@hidden>
- Date: Tue, 09 Sep 2014 00:47:11 +0000
- Thread-topic: Xcode stalls, no UI, for first 5 minutes of first launch
> But that would require the GateKeeper dialog to pop open immediately,
Not necessarily. Just set off a 5-second timer; if it's still not done on timer-fire, show a progress UI. Odds are it’s either going to be really fast or really slow, and 5 seconds is about the time it takes to start wondering what’s going on.
On Sep 8, 2014, at 5:00 PM, Rainer Brockerhoff <email@hidden> wrote:
> On 9/8/14, 20:33, Jens Alfke wrote:
>>> <email@hidden <mailto:email@hidden>> wrote:
>>> It's not Xcode, it's Gatekeeper. For Gatekeeper to put up a generic
>>> progress indicator for checking time, it would have to first scan
>>> everything inside an app - adding at least 50% to the total time.
>>
>> It could use an indefinite progress indicator. The UI isn't as nice, but
>> having no visual indication at all is _terrible_ UI.
>
> True. But that would require the GateKeeper dialog to pop open
> immediately, and then fill in later whether the app is approved,
> "damaged", or ask the user... might be worth filing a bug about this.
>
> It would be more user-friendly in any case.
>
>
>> OTOH, this problem only seems to afflict us developers. I can understand
>> if the Gatekeeper developers figure it's not worth adding UI for this to
>> the entire OS if it only improves the user experience for Xcode.
>
> Well, I've seen it happen with other large apps when the system was very
> occupied - Calibre and GarageBand, for sure.
>
> --
> Rainer Brockerhoff <email@hidden>
> Belo Horizonte, Brazil
> "In the affairs of others even fools are wise
> In their own business even sages err."
> https://urldefense.proofpoint.com/v1/url?u=http://brockerhoff.net/blog/&k=oIvRg1+dGAgOoM1BIlLLqw==
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