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Re: Refactoring a #define definition
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Re: Refactoring a #define definition


  • Subject: Re: Refactoring a #define definition
  • From: Carl Hoefs <email@hidden>
  • Date: Wed, 24 Jun 2015 10:52:06 -0700

> On Jun 24, 2015, at 2:20 AM, Dave <email@hidden> wrote:
>
>>>>
>>> Yep -- (however, the "try again” advice is priceless...)
>>> Thx,
>>> -Carl
>>
>> Wording is everything.  "Make a different selection that Refactor can handle and try again."  That might work a little bit better.
>
> Or better still, disable the “Refactor Menu Item” if something is selected that it doesn’t handle, seems pointless (and potentially dangerous) to me to allow the user to select something just to tell them (in a round-about manner) that it can’t handle what they have selected.

The real question is why is it impossible for Xcode to refactor a #define?
-Carl


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  • Follow-Ups:
    • Re: Refactoring a #define definition
      • From: Dave <email@hidden>
References: 
 >Refactoring a #define definition (From: Carl Hoefs <email@hidden>)
 >Re: Refactoring a #define definition (From: Roland King <email@hidden>)
 >Re: Refactoring a #define definition (From: Carl Hoefs <email@hidden>)
 >Re: Refactoring a #define definition (From: Alex Zavatone <email@hidden>)
 >Re: Refactoring a #define definition (From: Dave <email@hidden>)

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