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Re: Basic question on connecting table view to prototype cells
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Re: Basic question on connecting table view to prototype cells


  • Subject: Re: Basic question on connecting table view to prototype cells
  • From: Quincey Morris <email@hidden>
  • Date: Sat, 10 Oct 2015 11:23:59 -0700
  • Feedback-id: 167118m:167118agrif8a:167118seL-SlMJgJ:SMTPCORP

On Oct 10, 2015, at 05:43 , Alex Hall <email@hidden> wrote:

When I make a segue from, say, a button to a scene, I drag from the scene's connections inspector to the button that will launch the segue, so I figured I should do the same thing here--from the scene to the cell.

Ah, OK. When you’re using the inspection connection buttons (to avoid control-dragging on the canvas), it doesn’t matter whether you drag from the source to the destination or the destination to the source. Either way, it’s still a segue from the cell to the detail view.

On Oct 9, 2015, at 21:36 , Alex Hall <email@hidden> wrote:

I have a UITableView displaying rows of data, which is good, but tapping on a row does nothing, which is the problem.

When you create the segue as above, you get that popup menu we discussed recently. In this case, it has two choices: selection, and accessory action. Are you sure you chose the right one (selection)?

Also, it’s not clear what the correct segue type ought to be in your case. You said nothing about navigation controllers or split controllers, so your master/detail relationship is informal, not the one built into iOS, I think.


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References: 
 >Basic question on connecting table view to prototype cells (From: Alex Hall <email@hidden>)
 >Re: Basic question on connecting table view to prototype cells (From: Quincey Morris <email@hidden>)
 >Re: Basic question on connecting table view to prototype cells (From: Alex Hall <email@hidden>)

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