On Oct 10, 2015, at 14:23, Quincey Morris < email@hidden> wrote:
On Oct 10, 2015, at 05:43 , Alex Hall < email@hidden> wrote:
When I make a segue from, say, a button to a scene, I drag from the scene's connections inspector to the button that will launch the segue, so I figured I should do the same thing here--from the scene to the cell.
Ah, OK. When you’re using the inspection connection buttons (to avoid control-dragging on the canvas), it doesn’t matter whether you drag from the source to the destination or the destination to the source. Either way, it’s still a segue from the cell to the detail view.
Good to know, thanks. I have to do it this way, since VoiceOver doesn't support control-dragging. Technically it does, but not for how Xcode is set up.
On Oct 9, 2015, at 21:36 , Alex Hall < email@hidden> wrote:
I have a UITableView displaying rows of data, which is good, but tapping on a row does nothing, which is the problem.
When you create the segue as above, you get that popup menu we discussed recently. In this case, it has two choices: selection, and accessory action. Are you sure you chose the right one (selection)?
No tutorial ever mentioned which to choose, so I've tried both. I'll give the selection one another shot and see if any other changes I've made since might make it work.
Also, it’s not clear what the correct segue type ought to be in your case. You said nothing about navigation controllers or split controllers, so your master/detail relationship is informal, not the one built into iOS, I think.
I tried a navigation controller, but it made its own scene. I have no idea how to use it; I wanted to get this master/detail thing working before moving to a more advanced topic. Perhaps navigation controllers aren't advanced at all, but from the outline table, it's in no way obvious how to use them. Things online just keep telling me to embed my table or table controller in a navigation controller, then change some aspects of that controller, and that seems to be the end of it. I'll look more into it, but as I said, they seemed more complex so I thought I'd master the basics first.
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