Re: Xcode has decided that I don't need my breakpoints to work after all ....
Re: Xcode has decided that I don't need my breakpoints to work after all ....
- Subject: Re: Xcode has decided that I don't need my breakpoints to work after all ....
- From: Peter Hudson <email@hidden>
- Date: Thu, 07 Apr 2016 22:23:25 +0100
Thanks for all the suggestions guys, but I’m still unable to get my breakpoints going.
Jens:
Did you accidentally click the “Deactivate breakpoints” button in the debugger console’s toolbar?
(PH) NO
Alex:
Peter, what happens if you create a brand new empty project with one screen and put a breakpoint in it when the first screen loads?
(PH) Tried this and breakpoints work fine
Charles:
Are those breakpoints located in your own code or library code? Breakpoints in dynamically loaded libraries can sometimes fail to resolve.
(PH) The breakpoints are in my code.
Steve:
Are you talking about existing breakpoints, or even new ones added after you noticed the problem? Is the breakpoints setting still on (Debug->Deactivate Breakpoints vs. Debug->Activate Breakpoints)?
(PH) Tried switching breakpoints off and then back on - but they still don’t work.
Han Ming:
Also, are you running with the debugger? Sometimes people uncheck the 'Debug executable' option in the Scheme Editor and then forget about it. If you don't see your debug session in the Debug Navigator, you are not debugging.
(PH) This is set to ‘Debug Executable’ as it should be.
So after a lot of fiddling I still can’t get breakpoints to work.
I’m kind of stumped here.
I’m beginning to wonder if rebuilding the project file is the only way…… UGH !
Peter
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Xcode-users mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden