Re: Xcode <redacted> call stack
Re: Xcode <redacted> call stack
- Subject: Re: Xcode <redacted> call stack
- From: Carl Hoefs <email@hidden>
- Date: Thu, 25 Aug 2016 12:20:10 -0700
On Aug 25, 2016, at 12:15 PM, Carl Hoefs < email@hidden> wrote:
On Aug 25, 2016, at 12:04 PM, Jens Alfke < email@hidden> wrote:
On Aug 25, 2016, at 11:53 AM, Carl Hoefs < email@hidden> wrote:
I figured out that the following is Xcode's humorous way of saying "only change the UI from the main thread". Okay, got it. But what's with all the <redacted> stuff in the call traceback? It make it essentially useless.
Where did you get the backtrace from? Usually when there are no real symbol names, it means the app has had debug symbols stripped out and there’s no dSYM file available to provide symbol names.
This occurred while running my iOS app from Xcode, connected to my iPhone. In Xcode I have the "All Exceptions" breakpoint disabled (otherwise it would break in some thread for "apparently no reason"). Xcode generates this backtrace in the bottom console log output area.
How does one build to explicitly include debug symbolication info?
Okay, in Xcode I see the following relevant build settings:
- Strip Debug Symbols During Copy - Strip Linked Product
I'll set them both to NO. -Carl
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