Re: OpenGL with Cocoa?
Re: OpenGL with Cocoa?
- Subject: Re: OpenGL with Cocoa?
- From: Michel Castejon <email@hidden>
- Date: Fri, 21 Jul 2006 17:27:31 -0700
You guys might want to take a look at:
http://developer.apple.com/documentation/GraphicsImaging/Conceptual/
OpenGL-MacProgGuide/
Specifically the section called "Drawing to a Cocoa View" and
"Drawing to an NSOpenGLView Class: A Tutorial" should get you started
quickly.
Hope that helps,
Michel
--
Michel Castejon
DTS Engineer
OpenGL and Core Image
Apple
On Jul 18, 2006, at 11:14 AM, Rob Ross wrote:
Is the API for OpenGL in Mac OS X available through cocoa calls, or
is it only available as a lower-level API?
I know there's a OpenGL view in IB, but other than that I haven't
seen any references in the Foundation or AppKit APIs to OpenGL stuff.
If it's not a cocoa thing, is there a mailing list that deals with
programming OpenGL in Xcode?
My basic question is, is there anything special I need to know
about the Mac's implementation of OpenGL in order to be able to use
the OpenGL "Red Book" as a tutorial to learn OpenGL on the Mac,
using Xcode/IB/Cocoa as the development tool?
Thanks.
Rob Ross
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