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Re: compiling GL
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Re: compiling GL


  • Subject: Re: compiling GL
  • From: Benjamin Reed <email@hidden>
  • Date: Sat, 15 Feb 2003 08:27:01 -0500

On Saturday, February 15, 2003, at 02:46 AM, magenta wrote:

Wait, my mistake... EXT calls are different, and don't have to be retained
(though it's good practice to).


I wonder why Perl's OpenGL bindings still use OpenGL 1.0-era API calls
though (I mean, you'd think if they were supporting vertex arrays, they'd
be assuming at least OpenGL 1.1). That's weird. I mean, OpenGL 1.0 has
been obsolete for *ages*.

Could be that it's doing some kind of check for defines and making assumptions based on it, and it's not finding some define it needs.


I'll try a little more digging.
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