Re: compiling GL
Re: compiling GL
- Subject: Re: compiling GL
- From: Benjamin Reed <email@hidden>
- Date: Sat, 15 Feb 2003 08:27:01 -0500
On Saturday, February 15, 2003, at 02:46 AM, magenta wrote:
Wait, my mistake... EXT calls are different, and don't have to be
retained
(though it's good practice to).
I wonder why Perl's OpenGL bindings still use OpenGL 1.0-era API calls
though (I mean, you'd think if they were supporting vertex arrays,
they'd
be assuming at least OpenGL 1.1). That's weird. I mean, OpenGL 1.0
has
been obsolete for *ages*.
Could be that it's doing some kind of check for defines and making
assumptions based on it, and it's not finding some define it needs.
I'll try a little more digging.
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