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Re: compiling GL
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Re: compiling GL


  • Subject: Re: compiling GL
  • From: Benjamin Reed <email@hidden>
  • Date: Sat, 15 Feb 2003 08:43:15 -0500

On Saturday, February 15, 2003, at 02:46 AM, magenta wrote:

Wait, my mistake... EXT calls are different, and don't have to be retained
(though it's good practice to).


I wonder why Perl's OpenGL bindings still use OpenGL 1.0-era API calls
though (I mean, you'd think if they were supporting vertex arrays, they'd
be assuming at least OpenGL 1.1). That's weird. I mean, OpenGL 1.0 has
been obsolete for *ages*.

The code that's doing this is:

---(snip!)---
#ifdef GL_EXT_vertex_array

void
glArrayElementEXT(i)
        GLint   i

void
glDrawArraysEXT(mode, first, count)
        GLenum  mode
        GLint   first
        GLsizei count
---(snip!)---

...then later on down the line, inside of an "#ifdef GL_VERSION_1_1" it does the 1.1 version:

---(snip!)---
void
glArrayElement(i)
        GLint   i
---(snip!)---

So it must, for some reason, be providing both. Maybe since it's an API binding, they want to enable everything if possible, including the GL 1.0 calls. I suppose if that's the case, I can get by just commenting it out. It seems strange to me, though, that there would be that large a difference between the 4.2 that Apple X11 is based on and 4.2.1.1.
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    • Re: compiling GL
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