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Re: compiling GL
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Re: compiling GL


  • Subject: Re: compiling GL
  • From: magenta <email@hidden>
  • Date: Fri, 14 Feb 2003 23:46:43 -0800

Wait, my mistake... EXT calls are different, and don't have to be retained
(though it's good practice to).

I wonder why Perl's OpenGL bindings still use OpenGL 1.0-era API calls
though (I mean, you'd think if they were supporting vertex arrays, they'd
be assuming at least OpenGL 1.1).  That's weird.  I mean, OpenGL 1.0 has
been obsolete for *ages*.

--
http://trikuare.cx
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  • Follow-Ups:
    • Re: compiling GL
      • From: Benjamin Reed <email@hidden>
    • Re: compiling GL
      • From: Benjamin Reed <email@hidden>
References: 
 >compiling GL (From: Benjamin Reed <email@hidden>)
 >Re: compiling GL (From: John Stauffer <email@hidden>)

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