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Re: .flex/.y source in an Xcode project?
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Re: .flex/.y source in an Xcode project?


  • Subject: Re: .flex/.y source in an Xcode project?
  • From: Chris Espinosa <email@hidden>
  • Date: Fri, 2 Feb 2007 09:52:43 -0800


On Feb 2, 2007, at 9:28 AM, Alex Curylo wrote:

I've got some source which includes .flex/.y bison/flex files that I'd like
to make an Xcode project out of. Searching the archives finds some old
advice


"The only trick is to add
LEX = /usr/bin/flex
and
YACC = /usr/bin/bison -y
to the build settings of the Project Builder target."

Well, that doesn't seem to be the only trick :( Anyone have more details --
or ideally, a working example to dissect -- of how to get .flex/.y sources
compiling and linking with the latest Xcode?

Try setting the System Lex Rule and System Yacc Rule in the Rules tab of your target inspector.


Chris
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References: 
 >.flex/.y source in an Xcode project? (From: Alex Curylo <email@hidden>)

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