Re: Projects/Instruction Suitable for an 11 yr. old?
Re: Projects/Instruction Suitable for an 11 yr. old?
- Subject: Re: Projects/Instruction Suitable for an 11 yr. old?
- From: Jon Pugh <email@hidden>
- Date: Wed, 25 Jun 2003 16:01:02 -0700
At 2:54 PM -0400 6/25/03, Steve Cunningham wrote:
>
My boy wants to "learn how to program" :-) I learned by keying
>
hexadecimal microinstruction op codes into a Packard Bell 440. I don't
>
think that's what he has in mind :-)
If he's thinking he can write Galactic Battlegrounds, then he's deluded.
As such, the most important thing is to decide what he wants to write. If it's out of his reach, then he will fail and abandon the effort. If he can reign in his wild desires and figure out something he *can* build, then he'll be much happier.
That said, I wouldn't recommend AppleScript for anyone attempting to write a game simply because it lacks any real output mechanism. You'll need to use some form of C to get access to proper drawing interfaces, like OpenGL or Quartz.
So, the real trick is getting him to plan a project he might actually be able to accomplish. Doing something like PacMan would be pretty straightforward these days, while most of the big games are way too complex for beginners or single programmers.
Personally, I'd rewrite TailGunner with OpenGL if I had the spare time. ;)
Here's a Java version:
http://www.ncbuy.com/entertainment/gamehouse/1053/
Jon
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