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Re: Visualizing Cocoa
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Re: Visualizing Cocoa


  • Subject: Re: Visualizing Cocoa
  • From: David Trevas <email@hidden>
  • Date: Sun, 10 Jun 2001 09:15:49 -0500

On Sunday, June 10, 2001, at 05:35 AM, Georg Tuparev wrote:

Hmm. I still believe that the knowledge of how the runtime environments works is essential for a good ObjC developer, and C is essential to understand how the runtime environment is build (or can you do it without knowing what a pointer to function is?) ... but oh well, I might be just to old ...

Please do not misunderstand what I said about learning C. I make my living writing C and have the utmost respect for the language. However, there is a difference in learning C for its own sake and learning it to move on to ObjC. I did not intend to imply that an ObjC for beginners book would omit C features, but each feature would be given emphasis in light of its role in Objective-C.

For example, all introductory C texts I seen start by using stdio.h functions like printf and scanf. The Cocoa programmer has to forget them and learn to use NSString objects. Why not learn the format codes (%d for integer) in the context of -stringWithFormat: in the first place?

I've always had a hard time with pointers to functions and have to refer back to the books to make sure I'm putting the stars in the right place, but I think selectors are wonderful. Wouldn't it be easier to explain pointers to functions in terms of selectors?

I've also heard references to using C to optimize performance. How much faster is it to go through an array of doubles with a for() loop than to use an NSArray with an NSEnumerator? If it is significant, arrays should be introduced early on using NSArray and in a later chapter about performance, the C version could be introduced. Remember, with NSMutableArray, you get linked list functionality for free.

I'm just putting out there that it should be possible to teach an absolute beginner how to program in Cocoa by introducing C, Objective-C and Cocoa concepts in an intelligently blended method. I would think Apple would be highly interested in creating such materials not only since they would benefit the company financially, but would also enhance Apple's prestige in the "marketplace of ideas."


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