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Re: How viable is Cocoa development?
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Re: How viable is Cocoa development?


  • Subject: Re: How viable is Cocoa development?
  • From: Matt Judy <email@hidden>
  • Date: Fri, 25 Jan 2002 16:37:19 -0800

Actually, I have had to use IOKit quite a bit recently, and it _is_ intelligently laid out, and not quite a 'non-OO hell'.

But it is NOWHERE close to the ease of DriverKit. C++, no matter how well laid out, is always a pain, and never truly object oriented. With DriverKit, I was able to get a driver together for "X" piece of hardware in around an hour. IOKit will never match this.

--Matt

John C. Randolph wrote:
On Friday, January 25, 2002, at 03:49 PM, Ondra Cada wrote:

, DriverKit instead of the non-OO hell of IOKit,


I get the impression that you haven't actually looked at IOKit. It certainly is OO code, and the IOKit team was very careful to define "Kernal C++", just like the DriverKit team had once defined "Kernal Obj-C". They didn't make the switch to C++ without careful consideration and design. FYI, the IOKit team is led by an ex-NeXT engineer.

-jcr


John C. Randolph <email@hidden> (408) 974-8819
Sr. Software Engineer, Cocoa Evangelism
Apple Worldwide Developer Relations
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