Re: Cocoa Audio question
Re: Cocoa Audio question
- Subject: Re: Cocoa Audio question
- From: Terry Simons <email@hidden>
- Date: Tue, 10 Sep 2002 23:24:52 -0600
I've been poking through the CoreAudio stuff, but it seems to be
largely geared towards MIDI.
What I'm looking for is the ability to receive audio from a microphone
(be it USB, or line in, or whatever) and do something with that audio,
and then be able to send that back out to say... the speakers or
whatever.
I'm not looking for APIs that will let me generate my own sound per se.
Does CoreAudio provide the sort of functionality I'm looking for? If
it does, the documentation doesn't make that clear... it seems like it
might be possible, but it's not apparent how to achieve what I'm trying
to do.
Thanks,
- Terry
On Tuesday, September 10, 2002, at 05:34 PM, James McCartney wrote:
There aren't public cocoa bindings available.
CoreAudio is a C interface. It is neither Cocoa nor Carbon.
I wrote an example that does CoreAudio from Cocoa:
http://www.audiosynth.com/sinewavedemo.html
On Tuesday, September 10, 2002, at 03:35 PM, Terry Simons wrote:
Hi,
I've been looking around a bit for some information on Cocoa and
audio support in Mac OS X.
I saw NSSound, which looks somewhat promising, but is there any way
to use Cocoa to record audio and/or query the audio devices, or do I
have to use Carbon for that?
--
--- james mccartney email@hidden
<http://www.audiosynth.com>
SuperCollider - a real time synthesis programming language for the
PowerMac.
<ftp://www.audiosynth.com/pub/updates/SC2.2.16.sea.hqx>
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