Re: Cocoa Audio question
Re: Cocoa Audio question
- Subject: Re: Cocoa Audio question
- From: Terry Simons <email@hidden>
- Date: Tue, 10 Sep 2002 23:50:49 -0600
After poking around more in the CoreAudio examples directory I found
the "Daisy" example...
It does seem after all that I can do what I'd like with CoreAudio...
though I guess I'll have to try and understand the API better since it
didn't make sense to me the first time though.
Thanks for your help.
- Terry
On Tuesday, September 10, 2002, at 05:34 PM, James McCartney wrote:
There aren't public cocoa bindings available.
CoreAudio is a C interface. It is neither Cocoa nor Carbon.
I wrote an example that does CoreAudio from Cocoa:
http://www.audiosynth.com/sinewavedemo.html
On Tuesday, September 10, 2002, at 03:35 PM, Terry Simons wrote:
Hi,
I've been looking around a bit for some information on Cocoa and
audio support in Mac OS X.
I saw NSSound, which looks somewhat promising, but is there any way
to use Cocoa to record audio and/or query the audio devices, or do I
have to use Carbon for that?
--
--- james mccartney email@hidden
<http://www.audiosynth.com>
SuperCollider - a real time synthesis programming language for the
PowerMac.
<ftp://www.audiosynth.com/pub/updates/SC2.2.16.sea.hqx>
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