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Re: Cocoa Audio question
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Re: Cocoa Audio question


  • Subject: Re: Cocoa Audio question
  • From: Terry Simons <email@hidden>
  • Date: Tue, 10 Sep 2002 23:50:49 -0600

After poking around more in the CoreAudio examples directory I found the "Daisy" example...

It does seem after all that I can do what I'd like with CoreAudio... though I guess I'll have to try and understand the API better since it didn't make sense to me the first time though.

Thanks for your help.

- Terry


On Tuesday, September 10, 2002, at 05:34 PM, James McCartney wrote:

There aren't public cocoa bindings available.
CoreAudio is a C interface. It is neither Cocoa nor Carbon.
I wrote an example that does CoreAudio from Cocoa:
http://www.audiosynth.com/sinewavedemo.html

On Tuesday, September 10, 2002, at 03:35 PM, Terry Simons wrote:

Hi,

I've been looking around a bit for some information on Cocoa and audio support in Mac OS X.

I saw NSSound, which looks somewhat promising, but is there any way to use Cocoa to record audio and/or query the audio devices, or do I have to use Carbon for that?

--
--- james mccartney email@hidden <http://www.audiosynth.com>
SuperCollider - a real time synthesis programming language for the PowerMac.
<ftp://www.audiosynth.com/pub/updates/SC2.2.16.sea.hqx>
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References: 
 >Re: Cocoa Audio question (From: James McCartney <email@hidden>)

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