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Re: newbie wants advice on WWDC please
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Re: newbie wants advice on WWDC please


  • Subject: Re: newbie wants advice on WWDC please
  • From: Brent Gulanowski <email@hidden>
  • Date: Fri, 13 Jun 2003 15:10:56 -0400

On Friday, June 13, 2003, at 11:57 AM, peter wrote:

Really I was wondering if anyone had any comments that would help me
create a schedule that would introduce Cocoa topics at the right
pace/order. My gut reaction is just to go to as many Cocoa, development
tools and applescript sessions as I can that don't clash.

Any thoughts?



Sessions are generally useful, but are that much more valuable if you have done background in the various areas. The questions you ask during the Q&A are your best source of knowledge, so being up to speed on the issues (if not the actual content) will be very helpful. You may want to bring a laptop or notebook to take notes; again, if you have a good idea what you want to know in advance, you will be more alert for those issues to come up and either answer or not answer your questions.

The engineers are around -- bug them. Last year I was too hyper to spend much time with the engineers, but I also didn't do enough background work. Some things I already knew, and mostly stuff was knew, but when I didn't know the context, I felt a bit unsure whether I was learning anything useful or not.

The other thing is just to meet people. The lunches are great because you can chase down developers and engineers and see what they're up to. The Apple Campus Bash (or whatever the equivalent this year might be) is a fantastic time to meet people.

If you're a newbie, though, it's hard to go wrong, because the information density is high. Being overwhelmed is a bigger danger than not getting enough out of it. WWDC is fantastic. (I'm not going this year because I *had* to buy a new Mac, instead.)

Brent Gulanowski
--
Mac game development news and discussion
http://www.idevgames.com
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 >newbie wants advice on WWDC please (From: peter <email@hidden>)

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