Re: Adding AppleScript Studio Support to a Cocoa Application
Re: Adding AppleScript Studio Support to a Cocoa Application
- Subject: Re: Adding AppleScript Studio Support to a Cocoa Application
- From: Jeffrey Mattox <email@hidden>
- Date: Mon, 3 Mar 2003 14:02:56 -0600
Matt:
It is *not* the same code!
I made considerable changes to it and I think my version is more
usable -- out-of-the box. I spent many hours getting the original
version to work, commenting it, adding debug help, and making it
re-usable. I'm just trying to save somebody else the headache. Are
you the admin here?
Jeff
At 11:55 AM -0800 3/3/03, matt neuburg wrote:
On Mon, 3 Mar 2003 00:47:38 -0600, Jeffrey Mattox <email@hidden> said:
At 8:00 PM -0800 3/2/03, matt neuburg wrote:
level commands you can execute it through the
NSAppleScript class. At the other extreme, you can
execute a specific handler in a specific script with
executeEvent, and pass any parameters you like, but it's
a pain the butt (check the archives for code, I know
there's been some)
I've been using the following code to call AppleScript handlers by
name from Cocoa [snip]
Yes. That is the very code from the archives to which I was referring.
Okay, so now it's in the archives twice. m.
matt neuburg, phd = email@hidden, http://www.tidbits.com/matt
pantes anthropoi tou eidenai oregontai phusei
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