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Re: best UI for rating a stack of objects
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Re: best UI for rating a stack of objects


  • Subject: Re: best UI for rating a stack of objects
  • From: "I. Savant" <email@hidden>
  • Date: Tue, 6 Dec 2005 16:35:12 -0500

Matthais:

I would agree with your suspicions; I wouldn't immediately move on. I'd give the user the opportunity to correct a mis-click or at least visually verify their selection before committing / proceeding.

Also, I wouldn't use an NSLevelIndicator for this. For one thing, when I see controls that look like this, I always assume (due to their look) that they're not editable. I would look into creating your own "star rating" control. That's much more familiar for Mac OS users for 'rating' things. I *thought* I saw somewhere that someone posted some simple code to do this, but I can't find it in a quick search at the moment. Bottom line, though - *I* personally would discourage using NSLevelIndicator as an editable control or even a read-only control for the "rating" metaphor.

--
I.S.


On Dec 6, 2005, at 4:28 PM, Matthias Winkelmann wrote:


Hi everyone,

I'm currently implementing a user interface. At one point, the user has to rate a stack of objects. There could be about 30 items he has to rate on a scale of 1 to 10. He is supposed to see only one of the entries at a time - think hotornot.com.

I've currently implemented this with an NSLevelIndicator and the rating style. When the user selects a value, the application automatically advances to the next item.

This seems to be a big no-no to me, since a slider or similar ui component should probably not commit the change at the same time. OTOH, adding a "next" button doubles the amount of clicks the user has to perform.

I'd love to hear some opinions and suggestions on this.

cheers,

Matthias
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 >best UI for rating a stack of objects (From: Matthias Winkelmann <email@hidden>)

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