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Re: Creating a subclass of an *unknown* object
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Re: Creating a subclass of an *unknown* object


  • Subject: Re: Creating a subclass of an *unknown* object
  • From: Ofri Wolfus <email@hidden>
  • Date: Wed, 15 Jun 2005 17:21:27 +0300

The problem is that when simply #import the header, i'm getting an undefined symbols error. Am i doing something wrong?

- Ofri

On 15/06/2005, at 14:19, Damien Bobillot wrote:


Le 14 juin 05 à 22:51, Ofri Wolfus a écrit :


I'm creating a plugin for an application in which is not mine but is open source so i have the code for it.
What i'm trying to do is to subclass an object that's within the app and when my plugin is loaded, to pose it as the original object. The problem is that i'm getting an undefined symbol error when when compiling my plugin.
I *could* include the header and implementation files of the original object within my plugin, but this means that if in a future version this object will change and my plugin will be loaded, both versions of the object will be loaded and this is not a good thing.



Just #import the header file of the original object. When the host application load the plugin, your code will be dynamically linked to the application code, so the Objective-C runtime will be able to find the implementation of the base object your plugin inherit from.


You must not include the orginal implementation in your plugin. If you do so, at runtime there will be 2 definitions of the same object (both implementations will be identical, but for the Objective-C runtime, it's two independant implementations).

--
Damien Bobillot



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References: 
 >Creating a subclass of an *unknown* object (From: Ofri Wolfus <email@hidden>)
 >Re: Creating a subclass of an *unknown* object (From: Damien Bobillot <email@hidden>)

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