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Re: NSGLImage doesnt open large images
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Re: NSGLImage doesnt open large images


  • Subject: Re: NSGLImage doesnt open large images
  • From: Scott Thompson <email@hidden>
  • Date: Fri, 11 Mar 2005 08:22:16 -0600

Finally, bringing this a bit back on topic for cocoa-dev, I think one of the benefits of CoreImage in Tiger is to shield the developer from the gory details of OpenGL.

This is really only partially true. Core Image is an API for applying image effects to an image. You have no control over the rendering path that that image will take, though. In the course of applying an effect, the computer might take the image through OpenGL or it might use a software-solution, say by using vImage. It all really depends on what effect you are calling for.


Many of the Image Effects that Core Image can apply can be implemented using a programmable OpenGL graphics card, one capable of accepting pixel shaders. If that resource is available, OpenGL will manage the OpenGL necessary to get your image, and the pixel shaders to the graphics card when you render the CGImage. In that sense Core Image does shield you from a lot of gory details concerning OpenGL.

However, I don't know that I'd go so far as to say Core Image is a general toolkit for rendering still images through OpenGL.

Also... Core Image is only marginally cocoa-dev related :-) True it is an Objective-C API, but it is not part of Cocoa and can just as easily be employed in a Carbon application. Here ends the advocacy portion of this message :-)

Scott


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