Re: Is Mac Mini capable to develop cocoa app?
Re: Is Mac Mini capable to develop cocoa app?
- Subject: Re: Is Mac Mini capable to develop cocoa app?
- From: Angela Brett <email@hidden>
- Date: Sat, 12 Mar 2005 08:09:46 +1300
At 10:31 AM -0800 11/3/2005, Mark Dawson wrote:
On Mar 11, 2005, at 9:43 AM, Andy Armstrong wrote:
On 11 Mar 2005, at 16:36, Mark Dawson wrote:
All that said, if you are going to develop, 512 MB is the absolute
min, and 1 GB is the preferred choice.
As has been mentioned elsewhere on the thread a nice big display is
probably as important as anything. A lot of your development time
is spent using a text editor - not the most cycle hungry
application. Being able to see plenty of what you're editing is a
huge advantage.
I absolutely agree... I'm quite happy developing on my 466MHz G3
iBook with 576MB of RAM, but using IB on 800x600 can be painful. I
have to juggle my app's window (which takes up the whole screen) the
nib window, the palettes, and the inspector... and if I need XCode on
the screen at the same time for some sort of drag & drop interaction,
well, I'm glad we have Exposé.
So get a big screen... but not so big that you forget about people
like me. Most apps I've used fit into 800x600, but I know that at
least some Apple sample apps don't.
I can hardly wait for my 15" PowerBook to arrive, but mostly because
of the screen size and the fact that it has a video card capable of
Quartz Extreme and all that fancy eye-candy in the recent versions of
OS X. Maybe people developing larger projects are more concerned
about speed though.
--
Angela Brett
email@hidden
http://NSCoder.com
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