Re: Is Mac Mini capable to develop cocoa app?
Re: Is Mac Mini capable to develop cocoa app?
- Subject: Re: Is Mac Mini capable to develop cocoa app?
- From: Shaun Wexler <email@hidden>
- Date: Fri, 11 Mar 2005 14:50:49 -0800
On Mar 11, 2005, at 2:16 PM, M. Uli Kusterer wrote:
I just acquired an old 233 MHz iMac Rev B which has an ATI Rage Pro
Turbo and 6 MB VRAM. Hardware accelerated graphics is NOT supported
on it though, so MacFOH refused to open its analyzer plug-ins (well,
unless I enable it to use the software renderer).
Ah, that could explain our OpenGL problems... hadn't thought about
that. I kinda thought all OS X Macs did hardware OpenGL...
It probably supports HW accel with some formats (I haven't tested yet),
but it also failed to respond to CGSBeamPosition, so my custom VBL sync
wouldn't init. Clamshell iBooks also bomb the same way. Runs fine on
B&W G3, snow iBooks, and greater. I guess there must be a certain
minimum config for every app...
--
Shaun Wexler
MacFOH
http://www.macfoh.com
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