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Re: Is Mac Mini capable to develop cocoa app?
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Re: Is Mac Mini capable to develop cocoa app?


  • Subject: Re: Is Mac Mini capable to develop cocoa app?
  • From: Shaun Wexler <email@hidden>
  • Date: Fri, 11 Mar 2005 14:50:49 -0800

On Mar 11, 2005, at 2:16 PM, M. Uli Kusterer wrote:

I just acquired an old 233 MHz iMac Rev B which has an ATI Rage Pro Turbo and 6 MB VRAM. Hardware accelerated graphics is NOT supported on it though, so MacFOH refused to open its analyzer plug-ins (well, unless I enable it to use the software renderer).

Ah, that could explain our OpenGL problems... hadn't thought about that. I kinda thought all OS X Macs did hardware OpenGL...

It probably supports HW accel with some formats (I haven't tested yet), but it also failed to respond to CGSBeamPosition, so my custom VBL sync wouldn't init. Clamshell iBooks also bomb the same way. Runs fine on B&W G3, snow iBooks, and greater. I guess there must be a certain minimum config for every app...
--
Shaun Wexler
MacFOH
http://www.macfoh.com


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References: 
 >Is Mac Mini capable to develop cocoa app? (From: "Derek Li" <email@hidden>)
 >Re: Is Mac Mini capable to develop cocoa app? (From: "M. Uli Kusterer" <email@hidden>)
 >Re: Is Mac Mini capable to develop cocoa app? (From: Shaun Wexler <email@hidden>)
 >Re: Is Mac Mini capable to develop cocoa app? (From: "M. Uli Kusterer" <email@hidden>)

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