Re: Is Mac Mini capable to develop cocoa app?
Re: Is Mac Mini capable to develop cocoa app?
- Subject: Re: Is Mac Mini capable to develop cocoa app?
- From: Shaun Wexler <email@hidden>
- Date: Fri, 11 Mar 2005 14:00:07 -0800
On Mar 11, 2005, at 1:43 PM, M. Uli Kusterer wrote:
At 15:42 Uhr +0000 11.03.2005, Derek Li wrote:
I'd like to buy a Mac Mini. Not sure if it's capable enough to do
cocoa dev? Do I need to buy the expensive model (1G RAM)?
Well, any Mac sold today is fast enough to do Cocoa development.
Heck, my sister is doing Cocoa development on a 333MHz iMac, and it
isn't horrible. Of course, it depends on what kind of programs you
want to write. She's getting into OpenGL soon, so she may need a new
one soon...
Max-out the RAM for development purposes, as a rule! For OpenGL, it's
nice to have something that can easily swap AGP video cards for testing
various configs; my Dual 1.42 G4 won't recognize a 16MB ATI Rage AGP
card though, but anything greater seems to work.
I just acquired an old 233 MHz iMac Rev B which has an ATI Rage Pro
Turbo and 6 MB VRAM. Hardware accelerated graphics is NOT supported on
it though, so MacFOH refused to open its analyzer plug-ins (well,
unless I enable it to use the software renderer). I swapped the stock
4 GB IDE HD for a 40 GB 7200 RPM ATA drive with a 7.5 GB boot
partition. The iMac had 32+32 MB RAM, thus I couldn't install OS X,
but I pulled a pair of 256 MB SODIMM from a PB G4 800 and the iMac
recognized them as 128 MB each (strange?) but I was then able to
successfully install 10.3.8. I think the faster HD helps considerably,
because the souped-up iMac seems quite usable now. :)
--
Shaun Wexler
MacFOH
http://www.macfoh.com
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