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Re: Is Mac Mini capable to develop cocoa app?
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Re: Is Mac Mini capable to develop cocoa app?


  • Subject: Re: Is Mac Mini capable to develop cocoa app?
  • From: Shaun Wexler <email@hidden>
  • Date: Fri, 11 Mar 2005 14:00:07 -0800

On Mar 11, 2005, at 1:43 PM, M. Uli Kusterer wrote:

At 15:42 Uhr +0000 11.03.2005, Derek Li wrote:
I'd like to buy a Mac Mini. Not sure if it's capable enough to do cocoa dev? Do I need to buy the expensive model (1G RAM)?

Well, any Mac sold today is fast enough to do Cocoa development. Heck, my sister is doing Cocoa development on a 333MHz iMac, and it isn't horrible. Of course, it depends on what kind of programs you want to write. She's getting into OpenGL soon, so she may need a new one soon...

Max-out the RAM for development purposes, as a rule! For OpenGL, it's nice to have something that can easily swap AGP video cards for testing various configs; my Dual 1.42 G4 won't recognize a 16MB ATI Rage AGP card though, but anything greater seems to work.


I just acquired an old 233 MHz iMac Rev B which has an ATI Rage Pro Turbo and 6 MB VRAM. Hardware accelerated graphics is NOT supported on it though, so MacFOH refused to open its analyzer plug-ins (well, unless I enable it to use the software renderer). I swapped the stock 4 GB IDE HD for a 40 GB 7200 RPM ATA drive with a 7.5 GB boot partition. The iMac had 32+32 MB RAM, thus I couldn't install OS X, but I pulled a pair of 256 MB SODIMM from a PB G4 800 and the iMac recognized them as 128 MB each (strange?) but I was then able to successfully install 10.3.8. I think the faster HD helps considerably, because the souped-up iMac seems quite usable now. :)
--
Shaun Wexler
MacFOH
http://www.macfoh.com


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 >Re: Is Mac Mini capable to develop cocoa app? (From: "M. Uli Kusterer" <email@hidden>)

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