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Re: Final attempt regarding core data / opengl...
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Re: Final attempt regarding core data / opengl...


  • Subject: Re: Final attempt regarding core data / opengl...
  • From: goessly <email@hidden>
  • Date: Wed, 14 Sep 2005 11:00:41 +0200

Ok, so it seems you have your entities well defined in a model.
Yep.

You somehow save data in a datastore according to that
model and retrieve it later.
Right.

Then you want to display relationships and data (which you have modeled earlier) using OpenGL.
That's the plan.

What keeps you from creating a controller which accesses you data objects and composes an OpenGL scene from the
data on the fly?
Me being a objective-c newbie; which is why I'm trying to coordinate controls and data-handling via Interface-Builder

If its a question of how to access that data (or retrieve it), then please read the CoreData docs and sample
code. I'm sure there's something in there to guide you.
It seems I'll have to have another look at it, I guess.

I don't believe that bindings will be much of a help for you here, unless you want to bind your controller to
the data.
Right. That's what I want. But don't get. I'll keep trying anyway.

But that still leaves you with the resonsibility of setting up the scene.
That's the least of my worries, I basically wrote that for the previous "version" already, which was a very basic c++-prototype; without any document handling or a nice interface - that's why I chose to use Cocoa this time.
But well, perhaps gtk would have been better suited for me.


cu
goessly
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References: 
 >Final attempt regarding core data / opengl... (From: goessly <email@hidden>)
 >Re: Final attempt regarding core data / opengl... (From: goessly <email@hidden>)
 >Re: Final attempt regarding core data / opengl... (From: Guy English <email@hidden>)
 >Re: Final attempt regarding core data / opengl... (From: goessly <email@hidden>)
 >Re: Final attempt regarding core data / opengl... (From: Kay Roepke <email@hidden>)

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