Re: playing swf file
Re: playing swf file
- Subject: Re: playing swf file
- From: "Gurmit Teotia" <email@hidden>
- Date: Wed, 22 Mar 2006 13:47:57 +0530
Thank you Scott. It'll help me definitely to come to a conclusion.
Gurmit
On 3/22/06, Scott Ellsworth <email@hidden> wrote:
>
>
> On Mar 17, 2006, at 6:45 AM, Gurmit Teotia wrote:
>
> > Please suggest me which approach I should use:- JNI or Cocoa-Java
> > Bridge?
>
> I would strongly recommend using JNI for what you have proposed in
> preference to the Cocoa-java bridge. JNI is the standard way to
> contact a Java service from C, and vice versa. Thus, if you ever
> port the code to a different platform, you can write a different OS-
> level shim or library that does the C-level work, and can then call
> it happily from Java as needed.
>
> I dearly love Java as a language, even though it has its problems.
> That said, the Cocoa-Java bridge is not the right way to go for
> access to underlying Cocoa goodies. In my ideal world, Cocoa
> services would be exposed through carefully thought out Java APIs.
> Failing that, Cocoa/CF services would be exposed automatically by a
> supported and well maintained performant tool at Apple's end. Since
> neither is happening, the bridge is not the best way to go, IMO.
>
> There is a cost to JNI - a pile of microseconds per call - so it is
> not the right way to go for a single arithmetic operation. It is a
> decent way to go, though, for a database call, network access, or
> multimegabyte disk write, as the small JNI overhead will be
> completely swamped.
>
> Scott
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