Re: In-loop releasing of objects does not free memory?
Re: In-loop releasing of objects does not free memory?
- Subject: Re: In-loop releasing of objects does not free memory?
- From: Randall Meadows <email@hidden>
- Date: Thu, 14 Feb 2008 13:54:49 -0700
On Feb 14, 2008, at 1:12 PM, Nick Zitzmann wrote:
On Feb 14, 2008, at 12:49 PM, Uli Kusterer wrote:
Just for completeness' sake, this should really be:
NSAutoreleasePool * loopPool = [[NSAutoreleasePool alloc] init];
while( whatever ) // loop
{
// do stuff here.
[loopPool drain];
}
[loopPool release]; // don't forget this.
Yes, of course, my bad.
That'll cause a crash if GC isn't being used, since -drain is
documented as doing the same thing as -release in non-GC applications.
I took that to mean that has the same effect on the *contents* of the
pool (that is, releasing everything contained in the pool) but doesn't
release the pool itself. Am I being too liberal in my interpretation,
or are you talking about something else?
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