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Re: In-loop releasing of objects does not free memory?
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Re: In-loop releasing of objects does not free memory?


  • Subject: Re: In-loop releasing of objects does not free memory?
  • From: Randall Meadows <email@hidden>
  • Date: Thu, 14 Feb 2008 13:54:49 -0700

On Feb 14, 2008, at 1:12 PM, Nick Zitzmann wrote:

On Feb 14, 2008, at 12:49 PM, Uli Kusterer wrote:

Just for completeness' sake, this should really be:

NSAutoreleasePool * loopPool = [[NSAutoreleasePool alloc] init];
while( whatever ) // loop
{
  // do stuff here.
  [loopPool drain];
}
[loopPool release];    // don't forget this.

Yes, of course, my bad.

That'll cause a crash if GC isn't being used, since -drain is documented as doing the same thing as -release in non-GC applications.

I took that to mean that has the same effect on the *contents* of the pool (that is, releasing everything contained in the pool) but doesn't release the pool itself. Am I being too liberal in my interpretation, or are you talking about something else?
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  • Follow-Ups:
    • Re: In-loop releasing of objects does not free memory?
      • From: Michael Watson <email@hidden>
References: 
 >In-loop releasing of objects does not free memory? (From: Arthur C. <email@hidden>)
 >Re: In-loop releasing of objects does not free memory? (From: John Terranova <email@hidden>)
 >Re: In-loop releasing of objects does not free memory? (From: John Stiles <email@hidden>)
 >RE: In-loop releasing of objects does not free memory? (From: Arthur C. <email@hidden>)
 >Re: In-loop releasing of objects does not free memory? (From: Randall Meadows <email@hidden>)
 >Re: In-loop releasing of objects does not free memory? (From: Uli Kusterer <email@hidden>)
 >Re: In-loop releasing of objects does not free memory? (From: Nick Zitzmann <email@hidden>)

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