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Re: Rotated NSImage drawAtPoint:... slow (*$?! photoshop)
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Re: Rotated NSImage drawAtPoint:... slow (*$?! photoshop)


  • Subject: Re: Rotated NSImage drawAtPoint:... slow (*$?! photoshop)
  • From: Vince DeMarco <email@hidden>
  • Date: Wed, 20 Feb 2008 16:26:48 -0800


On Feb 20, 2008, at 1:13 PM, Ben Lachman wrote:

Right, so never mind that post. I re-saved the image with preview and it now loads without any hiccups. Anyone know the implecations of a Photoshop TIFF versus one saved by Preview?

Preview saves the tiffs as premultiplied images, photoshop doesn't.

Just save the original Photoshop files for editing latter (if you need it)

Vince



Thanks,

->Ben
--
Ben Lachman
Acacia Tree Software

http://acaciatreesoftware.com

email@hidden
740.590.0009



On Feb 20, 2008, at 4:04 PM, Ben Lachman wrote:

I just finished working on a view that draws some stuff at an angle including an NSImage created from a tiff with alpha. It worked great in the test project with no noticeable performance issues. I imported it into my main project and hooked it into my view hierarchy and it now hangs for about 8 seconds while loading the view. Looking at samples all the time is being spent in - [NSBitmapImageRep loadData] for that image (its only 138x188px). If I comment out the drawAtPoint: call that draws the image the view loads without any hang time. Any thoughts on why this would be happening? This is on 10.4.11.
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References: 
 >Rotated NSImage drawAtPoint:... slow (From: Ben Lachman <email@hidden>)
 >Re: Rotated NSImage drawAtPoint:... slow (*$?! photoshop) (From: Ben Lachman <email@hidden>)

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