Re: GameKit Detecting Bluetooth
Re: GameKit Detecting Bluetooth
- Subject: Re: GameKit Detecting Bluetooth
- From: Development <email@hidden>
- Date: Tue, 15 Sep 2009 11:23:30 -0700
That's how I have it set up right now but what I was hoping to do was
set it up so that people do not even see the option for bluetooth if
the ipod can't do it.
Also can any one explain why my iPod g1 gets the bluetooth incoming
data? My receive data handler is being tripped, and the ipod is
available in the simulator's browser even though the thing does not
support bluetooth, which is why I don't want the option available. The
app I am doing makes a two way exchange upon connection and since the
G1 cant do that I don't want it to even init a session.
On Sep 15, 2009, at 8:40 AM, Luke the Hiesterman wrote:
If you use the GKPeerPickerController for connecting to peers,
bluetooth capabilities are automatically detected and bluetooth can
be automatically turned on if necessary.
Luke
On Sep 15, 2009, at 8:37 AM, Development wrote:
Well, I've had some odd experiences with the game kit. For instance
my iPod g1 seems to be able to receive data through bluetooth even
though it cannot send data. But What I'm trying to figure out is
how to detect if the device has bluetooth so that the options for
it only show if the device is bluetooth enabled. I may have over
looked something, but I cannot figure out how to do that. Is there
something in the api for this?
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