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Re: GameKit Detecting Bluetooth
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Re: GameKit Detecting Bluetooth


  • Subject: Re: GameKit Detecting Bluetooth
  • From: Luke the Hiesterman <email@hidden>
  • Date: Tue, 15 Sep 2009 11:25:49 -0700

Please file a bug on the old iPod receiving data when it shouldn't, and feel free to file a feature request for the ability to poll the system for bluetooth capability. It won't be the first such request, but dupes just say that more people want it :)

Luke

On Sep 15, 2009, at 11:23 AM, Development wrote:

That's how I have it set up right now but what I was hoping to do was set it up so that people do not even see the option for bluetooth if the ipod can't do it.

Also can any one explain why my iPod g1 gets the bluetooth incoming data? My receive data handler is being tripped, and the ipod is available in the simulator's browser even though the thing does not support bluetooth, which is why I don't want the option available. The app I am doing makes a two way exchange upon connection and since the G1 cant do that I don't want it to even init a session.

On Sep 15, 2009, at 8:40 AM, Luke the Hiesterman wrote:

If you use the GKPeerPickerController for connecting to peers, bluetooth capabilities are automatically detected and bluetooth can be automatically turned on if necessary.

Luke

On Sep 15, 2009, at 8:37 AM, Development wrote:

Well, I've had some odd experiences with the game kit. For instance my iPod g1 seems to be able to receive data through bluetooth even though it cannot send data. But What I'm trying to figure out is how to detect if the device has bluetooth so that the options for it only show if the device is bluetooth enabled. I may have over looked something, but I cannot figure out how to do that. Is there something in the api for this?

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References: 
 >GameKit Detecting Bluetooth (From: Development <email@hidden>)
 >Re: GameKit Detecting Bluetooth (From: Luke the Hiesterman <email@hidden>)
 >Re: GameKit Detecting Bluetooth (From: Development <email@hidden>)

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