Re: Questions about 2D drawing in Cocoa
Re: Questions about 2D drawing in Cocoa
- Subject: Re: Questions about 2D drawing in Cocoa
- From: Rob Ross <email@hidden>
- Date: Mon, 19 Apr 2010 13:33:01 -0700
Books:
This is pretty definitive:
http://www.amazon.com/Programming-Quartz-Graphics-Kaufmann-Computer/dp/0123694736/ref=sr_1_1?ie=UTF8&s=books&qid=1231668829&sr=1-1
This is much shorter, but a good quick start:
http://www.amazon.com/Quartz-2D-Graphics-Mac-Developers/dp/0321336631/ref=sr_1_2?ie=UTF8&s=books&qid=1231668876&sr=1-2
On Apr 19, 2010, at 1:21 PM, Philip Mobley wrote:
I am fairly new to Cocoa, and so I have 2 questions I would
appreciate some feedback. For a beginner, Cocoa suffers from the
"too much info" problem and its often difficult to find the answers
to seemly simple questions. I have had better luck learning from
books, and have purchased the following books:
"Cocoa Recipes for Mac OS X: Second Edition (Vermont Recipes)" by
Bill Cheeseman
"Cocoa and Obj-C: Up and Running" by Scott Stevenson
"The iPhone Developer's Cookbook: Second Edition" by Erica Sadun
While these books are great for general Cocoa needs, I want to dive
deeper into 2D drawing with Cocoa.
1. Are there any books that you would recommend that deal
specifically with designing custom views and drawing using
CoreGraphics? (I prefer CG drawing because more available options
and easier to share code between desktop and iPhone apps).
2. Secondly, for several of my desktop apps I am working on I need
to use a custom designed Tab interface. This interface is just to
control the tabs and the view does NOT contain the mechanism to
switch between tabbed views (will use borderless NSTabView for
that). I want to have a containing class which holds the tab button
cells, while the containing class only manages the position of the
tab button cells, and encapsulates messages when each button is
pushed. Are there any code examples like this that you know of?
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