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Re: Displaying an arbitrary unicode character using CGContextShowTextAtPoint or CGContextShowGlyphsAtPoint
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Re: Displaying an arbitrary unicode character using CGContextShowTextAtPoint or CGContextShowGlyphsAtPoint


  • Subject: Re: Displaying an arbitrary unicode character using CGContextShowTextAtPoint or CGContextShowGlyphsAtPoint
  • From: Kyle Sluder <email@hidden>
  • Date: Fri, 30 Mar 2012 13:33:58 -0700

On Mar 30, 2012, at 1:21 PM, Jeff Schriebman wrote:

> Still having problems.
> I've unsuccessfully tried drawAtPoint:withAttributes: but I'm not sure what the best way to accomplish what I need to do. I'm not too familiar with the NSString methods so any advice is appreciated.

What aspects of the documentation have confused you. What code have you tried?

We can't hold your hand forever.

--Kyle Sluder
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References: 
 >Displaying an arbitrary unicode character using CGContextShowTextAtPoint or CGContextShowGlyphsAtPoint (From: Jeff Schriebman <email@hidden>)
 >Re: Displaying an arbitrary unicode character using CGContextShowTextAtPoint or CGContextShowGlyphsAtPoint (From: Douglas Davidson <email@hidden>)
 >Re: Displaying an arbitrary unicode character using CGContextShowTextAtPoint or CGContextShowGlyphsAtPoint (From: Jeff Schriebman <email@hidden>)
 >Re: Displaying an arbitrary unicode character using CGContextShowTextAtPoint or CGContextShowGlyphsAtPoint (From: David Duncan <email@hidden>)
 >Re: Displaying an arbitrary unicode character using CGContextShowTextAtPoint or CGContextShowGlyphsAtPoint (From: Jeff Schriebman <email@hidden>)
 >Re: Displaying an arbitrary unicode character using CGContextShowTextAtPoint or CGContextShowGlyphsAtPoint (From: David Duncan <email@hidden>)
 >Re: Displaying an arbitrary unicode character using CGContextShowTextAtPoint or CGContextShowGlyphsAtPoint (From: Jeff Schriebman <email@hidden>)

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