Re: NSTextInputClient Protocol Question
Re: NSTextInputClient Protocol Question
- Subject: Re: NSTextInputClient Protocol Question
- From: Aki Inoue <email@hidden>
- Date: Tue, 29 May 2012 17:21:42 -0700
Since -selectAll: is not specific to text, there should be a "physical" menu item inside the "Edit" menu.
-moveToLeftEndOfLine: is useful only in text editing context.
Aki
On May 29, 2012, at 2:46 AM, Eric Matecki <email@hidden> wrote:
> Hi,
>
> But Command+LeftArrow does send the moveToLeftEndOfLine: selector.
> So the choice of what goes to the menu, and what goes to -doCommandBySelector:
> must be more subtle than Command+key and (not Command)+key, or maybe just plain arbitrary ?
>
> A+
>
> On 26/05/12 00:42, Aki Inoue wrote:
>> Because the Command+ key combinations are served by menus, not by key bindings.
>>
>> You need to have a menu item with -selectAll: action reacting to Command+A.
>>
>> it's a part of the standard Edit menu.
>>
>> Aki
>>
>> On 2012/05/25, at 1:09, Eric Matecki<email@hidden> wrote:
>>
>>> Hi,
>>>
>>> thanks Aki, now I got this working.
>>> (Sorry Aki for the msg send directly to you, I hit "send" too fast...)
>>>
>>> I have still a problem.
>>>
>>> When implementing -doCommandBySelector:, most keys do what I expect,
>>> but Command-A sends a selector of noop:, not selectAll: as I expected.
>>>
>>> What's happeneing ?
>>>
>>> A+
>>>
>>> On 22/05/12 04:57, Aki Inoue wrote:
>>>> Hello Eric,
>>>>
>>>>> - (NSUInteger) characterIndexForPoint: (NSPoint) iPoint
>>>>> - (NSRect) firstRectForCharacterRange: (NSRange) iRange actualRange: (NSRangePointer) oActualRange
>>>>> never get called, which I suppose are here for handling mouse events and thus the selection ?
>>>>
>>>> The methods are for the input methods showing various information near your text. Not for general mouse event handling.
>>>>
>>>> You still need to implement the mouse handling for selection with a custom code for your view.
>>>>
>>>> To handle mouse events in a text input friendly way, you want to first pass all mouse events to -[NSTextInputContext handleEvent:].
>>>> If the method returned NO (meaning the text system didn't swallow the event), then, you can perform your custom mouse handling logic for that event.
>>>>
>>>> Aki
>>>>
>>>> On May 21, 2012, at 2:19 AM, Eric Matecki<email@hidden> wrote:
>>>>
>>>>> Hi,
>>>>>
>>>>> I try to write my own text field, for cross-platform dev. reasons I don't have another choice, unfortunately...
>>>>>
>>>>> So, in my view, I have this:
>>>>>
>>>>> @interface MyOpenGLView : NSOpenGLView<NSTextInputClient>
>>>>> ...
>>>>> @end
>>>>>
>>>>> @implementation MyOpenGLView
>>>>>
>>>>> - (void) mouseDown: (NSEvent*) iEvent
>>>>> {
>>>>> if( mActiveTextButton )
>>>>> {
>>>>> [[self inputContext] handleEvent: iEvent];
>>>>> }
>>>>> else
>>>>> {
>>>>> // this is the crossplatform stuff...
>>>>> AddMouseEvent( self, iEvent, ::nWindowingSystem::kClass_MouseClick, ::nWindowingSystem::kClick_LeftDown );
>>>>> }
>>>>> }
>>>>>
>>>>> the same goes for : mouseDragged:, mouseMoved:, mouseUp:, keyDown: and keyUp: .
>>>>>
>>>>> I also implemented all the required methods from the NSTextInputClient protocol.
>>>>>
>>>>> Now I can type accented characters, like é, by typing 'Option-e' then "e'.
>>>>>
>>>>> But I can't select anything.
>>>>>
>>>>> - (NSUInteger) characterIndexForPoint: (NSPoint) iPoint
>>>>> - (NSRect) firstRectForCharacterRange: (NSRange) iRange actualRange: (NSRangePointer) oActualRange
>>>>> never get called, which I suppose are here for handling mouse events and thus the selection ?
>>>>>
>>>>> What am I doing wrong ?
>>>>>
>>>>> Thanks.
>>>
>>> http://www.tvpaint.com
>>> Eric M.
>
>
> --
> http://www.tvpaint.com
> Eric M.
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