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Re: Threaded drawing
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Re: Threaded drawing


  • Subject: Re: Threaded drawing
  • From: Mike Abdullah <email@hidden>
  • Date: Tue, 10 Dec 2013 09:52:19 +0000

On 10 Dec 2013, at 09:32, Graham Cox <email@hidden> wrote:

>
> On 9 Dec 2013, at 11:12 pm, Kyle Sluder <email@hidden> wrote:
>
>> Which is another reason to seriously consider CATiledLayer
>
>
> I”ll consider it, and revisit it…
>
> But my situation is that I need to draw VECTOR objects up to 25,000% zoom with no pixelization. That means the CATileLayer needs to remain firmly “stuck to the window”, and not to the view. Without more comprehensive documentation and/or a reasonably similar example code to work from, it’s an uphill struggle.

Another option to consider is using CAShapeLayer to render individual objects where reasonable. This should allow Core Animation to efficiently render such vectors without a dedicated backing store.


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  • Follow-Ups:
    • Re: Threaded drawing
      • From: Graham Cox <email@hidden>
References: 
 >Threaded drawing (From: Graham Cox <email@hidden>)
 >Re: Threaded drawing (From: Graham Cox <email@hidden>)
 >Re: Threaded drawing (From: Roland King <email@hidden>)
 >Re: Threaded drawing (From: Graham Cox <email@hidden>)
 >Re: Threaded drawing (From: Roland King <email@hidden>)
 >Re: Threaded drawing (From: Graham Cox <email@hidden>)
 >Re: Threaded drawing (From: Graham Cox <email@hidden>)
 >Re: Threaded drawing (From: Seth Willits <email@hidden>)
 >Re: Threaded drawing (From: Graham Cox <email@hidden>)
 >Re: Threaded drawing (From: Jens Alfke <email@hidden>)
 >Re: Threaded drawing (From: Kyle Sluder <email@hidden>)
 >Re: Threaded drawing (From: Graham Cox <email@hidden>)

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