• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: IB Objects Overlap once compiled
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: IB Objects Overlap once compiled


  • Subject: Re: IB Objects Overlap once compiled
  • From: Dennis <email@hidden>
  • Date: Thu, 27 Jun 2013 19:11:59 -0700

If this is for iOS, I would guess that you've laid out your view for a 4" Retina display, and you're running it in a simulator with 3.5" inch display. The pushing up in this case would be due to constraints or auto-resizing.

On Jun 27, 2013, at 6:58 PM, YT <email@hidden> wrote:

> So...  I layout objects in the IB and everything appears spaced without any overlapping.
>
> Once I compile and run objects at the bottom of the view get pushed up resulting in object overlaps.
>
> I've been looking carefully in the inspectors for some sort of value that would cause this but so far I'm perplexed as to how to solve this issue.


_______________________________________________

Cocoa-dev mailing list (email@hidden)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:

This email sent to email@hidden


  • Follow-Ups:
    • Re: IB Objects Overlap once compiled
      • From: YT <email@hidden>
References: 
 >Something keeps toggling slow animations (From: Rick Mann <email@hidden>)
 >IB Objects Overlap once compiled (From: YT <email@hidden>)

  • Prev by Date: Re: UnitTest: object Should be Dealllocated
  • Next by Date: Re: IB Objects Overlap once compiled
  • Previous by thread: IB Objects Overlap once compiled
  • Next by thread: Re: IB Objects Overlap once compiled
  • Index(es):
    • Date
    • Thread