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Re: IB Objects Overlap once compiled
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Re: IB Objects Overlap once compiled


  • Subject: Re: IB Objects Overlap once compiled
  • From: YT <email@hidden>
  • Date: Thu, 27 Jun 2013 19:30:21 -0700

<hand slapping to forehead> Oh yeah I forgot about that distinction.
I switched the display from a Retina to non-retina and it no longer causes overlaps.

Thanks

YT

On Jun 27, 2013, at 7:11 PM, Dennis <email@hidden> wrote:

> If this is for iOS, I would guess that you've laid out your view for a 4" Retina display, and you're running it in a simulator with 3.5" inch display. The pushing up in this case would be due to constraints or auto-resizing.
>
> On Jun 27, 2013, at 6:58 PM, YT <email@hidden> wrote:
>
>> So...  I layout objects in the IB and everything appears spaced without any overlapping.
>>
>> Once I compile and run objects at the bottom of the view get pushed up resulting in object overlaps.
>>
>> I've been looking carefully in the inspectors for some sort of value that would cause this but so far I'm perplexed as to how to solve this issue.
>
>


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References: 
 >Something keeps toggling slow animations (From: Rick Mann <email@hidden>)
 >IB Objects Overlap once compiled (From: YT <email@hidden>)
 >Re: IB Objects Overlap once compiled (From: Dennis <email@hidden>)

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