Re: iOS screen physical size (or px density)
Re: iOS screen physical size (or px density)
- Subject: Re: iOS screen physical size (or px density)
- From: Maxthon Chan <email@hidden>
- Date: Wed, 27 Nov 2013 01:00:18 +0800
I’d like to say just get rid of the old iPad-sized control design and embrace iPhone-sized controls with iPad-styled layout - they will look good on both iPad mini and iPhone since they have the same pixel (point) density and when regular iPads are used, despite being sub-optimal, the UX will not be shabby as well.
On Nov 26, 2013, at 23:13, Roland King <email@hidden> wrote:
> "Design for mini" I agree with. I never had a mini before last weekend and didn't realise what looked great on a full-size didn't work scaled down but what looked great on a mini still looked ok scaled up. I'm going to be just as conscious of mini vs normal as I have been iPhone vs iPad paradigm from now on.
>
> On 26 Nov, 2013, at 10:54 pm, Igor Elland <email@hidden> wrote:
>
>>
>> On 26 Nov 2013, at 15:51, Roland King <email@hidden> wrote:
>>
>>> Until then, re-designing that one screen for the mini and letting it scale up for the normal iPad worked very well, so perhaps Apple were right in the first place, one iPad size does fit all, just not the size I started with.
>>
>> I think following the HIG specifications for size really helps here, when there’s nothing smaller than the smallest suggested sizes, they do translate fairly well. But if you have really busy UIs with smaller controls than the HIG recommends, than designing “for the Mini first” should help prevent and elucidate such cases.
>>
>> 👍
>
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